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Unity - Valymdia - Test post fx/animation import

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Feb 24, 2017
0:30

A test in unity to define animation import workflow (maya ik/unity) Objects (rocks/terrain..) are exported in maya by using obj export script. The spider is a test object. Final design and setup will be done later. More plants using AFS shader and speedtree trees will be added later too. Camera fx : amplify - bloom - dof - vignette - sun shafts - HBAO - Tonemapping

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