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Unity3d Oculus Quest Hand Tracking With Camera Effects Upon VR Button Activation

3.6K views
Apr 9, 2020
19:26

This video shows you how to apply post-processing effects through the volume component which is specific to Universal Rendering Pipeline. We also go through applying these effects at runtime and by binding to ButtonTrigger UnityEvents which we covered in the previous Hand tracking buttons video. If you missed the previous video be sure to watch it here: https://www.youtube.com/watch?v=vswQO-HGoKA Get the source code today in Patreon by using the link below and later next week as open source in Github: https://www.patreon.com/dilmerv Recommended Unity Asset Shown In This Video: https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977?aid=1101l7LXo *** Support me by Subscribing to the channel as it will help me in bringing a lot more content *** http://bit.ly/2NmnFMu Get realtime indie development tips from me in Twitter https://www.twitter.com/dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog

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Unity3d Oculus Quest Hand Tracking With Camera Effects Upon VR Button Activation | NatokHD