This video shows you how to apply post-processing effects through the volume component which is specific to Universal Rendering Pipeline. We also go through applying these effects at runtime and by binding to ButtonTrigger UnityEvents which we covered in the previous Hand tracking buttons video.
If you missed the previous video be sure to watch it here:
https://www.youtube.com/watch?v=vswQO-HGoKA
Get the source code today in Patreon by using the link below and later next week as open source in Github: https://www.patreon.com/dilmerv
Recommended Unity Asset Shown In This Video:
https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977?aid=1101l7LXo
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