Unity3D Tutorial Simple 2D Platformer Prototyping Part 2 (ISGM)
Continuing with our Implementing Simple Game Mechanics (ISGM) series, we're making a tutorial to help you with setting up your 2D-Platformer prototype. You can find our first two episodes of Implementing Simple Game Mechanics here: Part One Tutorial of this series can be found here: http://www.journeytoprogramming.com/isgm-simple-2d-platformer/ Part One Talk of this series can be found here: http://www.journeytoprogramming.com/on-the-road-implementing-simple-game-mechanics/ Part Two Talk of this series can be found here: http://www.journeytoprogramming.com/otroad-implementing-simple-game-mechanics-part-2/ Part One of the prototyping tutorial can be found here: https://youtu.be/UfRdlbwWnAE Episode Information: In the original episode, we went over the high-level discussion of detecting keyboard and joystick input and applying it to your player object in the Unity3D engine. In this tutorial, we show you how to use the code we wrote in the first prototyping tutorial episode (https://youtu.be/UfRdlbwWnAE) to apply movement to a player object. We also show you how to use the Unity API to detect joystick movement input in combination with the creation of a very rough jumping mechanic. Check it out and give it a shot for your self.
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