In this video, I'm going to share with you guys a tip for optimizing your code in Unity.
We're going to Cache Yield Returns. This prevents garbage collection and memory allocation each time you call your coroutine. It's important to remember that coroutines have their own memory allocation.
By caching yield returns, you can avoid unnecessary memory allocation and improve code execution time, as well as reduce the impact of garbage collection when using the yield statement. This simple optimization can make a big difference in the overall efficiency of your Unity projects.
If you have any questions or suggestions, just drop a comment down below.