Unreal Engine 4 Beginner Tutorial Series - #7 Primitive Geometry
This is episode 7 of my Unreal Engine 4 Beginner Tutorial Series, In this video I show you how to utilise geometry editing mode to further modify our shapes created by manipulating their features including:
Faces/Polygons
Lines
Vertices
In addition to that, I show you how we can either modify those properties or even create whole new sections of those objects using extrusion. I also go over flipping your faces and splitting lines to break up your object.
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Next Video
In the next video we'll be giving you an intro to the content browser allowing you to view your project's content.
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