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Unreal Engine 4 Height Proportional Fall Damage System Tutorial

1.1K views
Feb 17, 2021
21:06

Hiya there! In this video I create a fall damage system that doesn't use 5-6 IF Branches, and calculates the fall damage proportional to the height the player is falling from. The damage is also exponentially higher based on the height of the fall, so you take more damage falling from a higher place. And along with it, I show how to create a very simple HP bar. This tutorial is for the third person base project in ue4, but you can apply the same principles as if I have done it with ALSV4 (The video is actually coming soon, I will link it when I uploaded it) I hope you enjoyed the video and could learn something new from it. If you did please consider subscribing and pressing that over glorified like button :) Music Used in the Video: _______________________________________________ Song: Ikson - New Day (Vlog No Copyright Music) Music provided by Vlog No Copyright Music. Video Link: https://youtu.be/cVA-9JHwbFY _______________________________________________

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Unreal Engine 4 Height Proportional Fall Damage System Tutorial | NatokHD