In this video, I start from a clean project and make an actor which contains an Instanced Static Mesh Component. I then add instances to it OnConstruction(), and move them on Tick(). Finally, I use PerInstanceCustomData to set their colors randomly.
Timestamps:
00:00 - Intro
00:20 - Make Instance Actor
04:10 - Make BP Class
04:55 - Make Material
06:04 - On Construction
10:57 - Constructed Instances
11:55 - Tick Movement
21:00 - Material Color
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Unreal Engine 4 Tutorials: C++ Adding and Moving Instanced Static Mesh Component Instances | NatokHD