Unreal Engine 5 Tutorial: Using State Trees for NPC Movement | UE5 Version 5.2+ | Part 1
Welcome to my Unreal Engine 5 tutorial on using State Trees for NPC movement! In this video, I'll walk you through the new State Trees feature in Unreal Engine 5 to create a basic NPC that randomly moves around the town. This functionality is exclusive to Unreal Engine version 5.2 and above. Join me as we explore this powerful tool and enhance your game development skills! ๐น Related Videos: ๐ State Trees Part 2 (https://www.youtube.com/watch?v=4AI1Zd4s4FY) ๐น My Links: ๐ https://linktr.ee/d3kryption ๐น My Setup: ๐ OS: Manjaro Linux ๐ CPU: Intel Core i7-4790K @ 4.00GHz ๐ GPU: Nvidia GeForce RTX 3090 24GB ๐ RAM: 16GB ๐ Headphones: Audio Technica ATH-M50X ๐ Mic: Audio Technica AT2020 ๐ DAC: Behringer UMC22 ๐ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps ๐ Mouse: Logitech G403 ๐น Chapters: 0:00 - Intro 1:05 - Plugins 1:23 - Creating a state tree 1:58 - State tree window 2:52 - Actor Context 3:48 - Adding States 4:02 - Transitions 5:16 - Creating a task 9:10 - Patreon 9:20 - Navmesh 12:41 - Task radius 15:14 - Task usage 16:09 - AI Controller 19:22 - Result 19:44 - Delay task 20:42 - Delay result 20:50 - ALS Walking 21:12 - Final result 22:00 - Outro #UnrealEngine5 #GameDevelopment #NPCMovement #StateTrees #UE5Tutorial #Gaming #UE5 #GameDev #UnrealEngineTutorial #NPCBehavior
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