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Unreal Engine 5.2 New Feature - Streaming Multiple Cameras

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Premiered Apr 1, 2023
34:01

A rambling tutorial from a guy rushing before getting on a flight. A few notes: 1) It's actually possible that all the frontend and certificate stuff is only necessary for WebXR, which isn't even covered in this tutorial, so you can try enabling the pixel streaming plugin and skipping right to 08:00 2) here's where to find the latest pixel streaming plugin: https://github.com/EpicGames/PixelStreamingInfrastructure 3) to build the frontend, navigate to the cmd folder then run `setup_frontend.bat --build` 4) to get the certificates, create a 'certificates' folder in SignallingWebServer and gitbash the following: `openssl req -x509 -newkey rsa:4096 -keyout client-key.pem -out client-cert.pem -sha256 -nodes` 5) here's the launch .bat files I created: https://www.dropbox.com/sh/d6s80wobgcvdrs5/AAAxLuisbvtelOS2kHnIQjuGa?dl=0 6) some other useful launch parameters: (thx John Langley) -RenderOffScreen -Unattended -ForceRes -ResX=1920 -ResY=1080 -GraphicsAdapter=0 -PixelStreamingEncoderRateControl=VBR -AllowPixelStreamingCommands 7) I think this is all you actually need to do: get_ps_servers.bat

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Unreal Engine 5.2 New Feature - Streaming Multiple Cameras | NatokHD