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Unreal Engine 5.4: Custom Traversable Objects in GASP | Lyra Procedural Mesh Integration | Tutorial

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Aug 17, 2024
33:26

In this tutorial, I’ll guide you through the process of integrating custom traversable objects into the Motion Matching Game Animation Sample project using Unreal Engine 5.4. We'll also explore how to leverage Lyra's procedural mesh generation to create dynamic environments. Perfect for those looking to enhance their game mechanics and bring more realism to their projects. Don't forget to like, subscribe, and hit the notification bell to stay updated on the latest Unreal Engine tutorials! 🔧 What You'll Learn: 1. Integrating custom traversable objects 2. Implementing Lyra procedural mesh generation 3. Troubleshooting common issues with custom objects 4. Tips and best practices for realistic animations This tutorial is perfect for game developers and animators looking to expand their projects with more dynamic and immersive traversal mechanics. Don’t forget to like, comment, and subscribe for more in-depth Unreal Engine tutorials! Chapters : 00:00 Intro & Recap 00:30 What are the Traversable Objects? 02:00 What are the ledges? 03:08 Blueprint Overview 05:34 Create a child blueprint class 09:00 Add Quixel custom 3D asset to our blueprint 18:40 Adding different Quixel 3D asset 22:30 Lyra Project tools 23:50 Setup & migrate Lyra project tools to GASP 25:50 Make Lyra Mesh Traversable 31:25 Outro! 😁 I would love your valuable feedback to help me improve. Please let me know what other types of videos for Unreal Engine 5.4 you would like to see. If you missed our earlier tutorials, check them out here: Unreal Engine 5.4: Motion Matching Explained [https://youtu.be/GwHyhPouBb0?si=0mxj3pi_gzfoW2IW] Unreal Engine 5.4: Motion Matching with Custom Characters [https://youtu.be/b2q63A22y9o?si=EbrTEXismLrKEtqX] Unreal Engine 5.4: Motion Matching Crouching & Sprinting [https://youtu.be/O06zaLwOEY0?si=CTBbW-YRV7cl-ffX] Unreal Engine 5.4: Combining Attack Animations with Motion Matching [https://youtu.be/BDjGNdMlEAg?si=DrSDx7dsQw2MfxzY] Unreal Engine 5.4: Adding a Realistic First Person Camera [https://youtu.be/PUllpSeR0sw?si=_Fz_RYXTVb0qK0aU] Unreal Engine 5.4: Advanced Motion Matching Crouch Idle Animations with Breaks [https://youtu.be/NlNOFYwDyMI] Unreal Engine 5.4: Motion Matching Foot IK / Ground IK [https://youtu.be/0UmbrhV5oDc] Useful Links: Unreal Engine Motion Matching Documentation - [https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine] #UnrealEngine #UE5 #UE54 #MotionMatching #CustomCharacters #AttackAnimations #GameDevelopment #Animation #GameAnimation #gasp #GASP #lyraproject #UnrealEngineTutorial #GameDev #UE5Tutorial #AnimationTechniques #UnrealEngineGuide #motionmatchinganimation #motionmatching #motionmatchingunrealengine #epicgames #epicsingh #theepicsingh #ue5motionmatching #motionmatchingue5 #animationue5 #blender3d #animationstyles #codemonkey #epicgames #unrealengine5 #gorkagames #gameengine #gaming #indiagaming #india #indian #indie #indiegame #devlog #dev

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Unreal Engine 5.4: Custom Traversable Objects in GASP | Lyra Procedural Mesh Integration | Tutorial | NatokHD