In Part 2 of the Unreal Engine 5.6 Blueprints Interaction System series, we connect player input to our interaction framework.
We’ll cover:
-Binding an input action in Blueprints
-Setting up the player character to handle interaction input
-Calling the interaction functions when the player presses the key
-Ensuring only valid interactables respond to input
By the end of this episode, the player will be able to interact with objects in the world using a key press, laying the groundwork for more complex interactions in later parts.
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Unreal Engine 5.6 Blueprints Interaction System - Part 2: Player Input Setup | NatokHD