In Part 3 of the Unreal Engine 5.6 C++ Interaction System series, we demonstrate how to extend our InteractablesBase class to create specific interactable objects.
We’ll cover:
-Creating a Television subclass of InteractablesBase
-Overriding base functions for custom behavior
-Setting custom interaction text for each subclass instead of using “Interact” for all objects
-Using the existing interaction system to trigger TV-specific actions
-How to expand this pattern to any interactable actor in your game
By the end of this episode, you’ll know how to efficiently extend the base interaction system and give each interactable object its own unique behavior and interaction text.
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Unreal Engine 5.6 C++ Interaction System - Part 3: Extending Interactables (TV Example) | NatokHD