Trying to learn more about materials/shaders in Unreal. Thought I would make something with parallax occlusion mapping, and I figured ice would be a good candidate for that.
It turned in to be quite a overcomplicated and complex one, had a lot of problems trying to get transparent materials to cast shadows on other transparent materials, also had issues with the refraction and reflection. Ended up turning on raytracing to get it to look like I wanted. But lost some nice things like depthfading, etc.
Anyway, I learned a bunch of things!