In this 3 part tutorial I will be going over the creation of a complex master material that will be very flexible will add a lot of value to your workflow. We will be going over the basic set up to creating complex functions all explained in detail. If you have any questions or suggestions please leave a comment and I will do my best to reply in a timely manner.
0:00 - Intro
0:40 - Normal map functions
5:02 - Detail Normals
07:18 - Roughness control
11:00 - Metallic Control
12:50 - AO Control
13:56 - Testing and troubleshooting
Reference material:
Naming conventions: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Texture packing: https://developer.arm.com/documentation/102696/0100/Texture-channel-packing
http://hyperphysics.phy-astr.gsu.edu/hbase/vision/colcon.html
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Unreal Engine Master Material Tutorial: Part #2 - PBR and Normals | NatokHD