Unreal Engine Ocean Simulation Tutorial: Part 1
Dive into the mesmerizing world of ocean simulation in Unreal Engine with our tutorial on Fast Fourier Transform (FFT) and wave simulation. In this first part, we will learn to add the empty Niagara system, add user parameters to the system, create pixel and vertex render targets, create Niagara module script, initialize parameters of Niagara system, write the initialize script, set the grid scale, grid2d collection... Support me on Patreon: https://www.patreon.com/jourverse Related Resources: Original Tutorial by DeathreyCG: https://dev.epicgames.com/community/learning/tutorials/qM1o/unreal-engine-ocean-simulation Ocean Assets: https://drive.google.com/file/d/1CgwEkuEy30J25B9Kq_mx9u_873RAw_iI/view?usp=sharing If you enjoyed this video, please give it a thumbs up and leave a comment below. Don’t forget to subscribe to my channel for more Unreal Engine tutorials. Thanks for watching! Timestamp: Intro: (0:00) Create New Project: (0:30) New Niagara System: (4:44) Add User Parameters: (6:26) Create New Render Targets: (16:22) FX_OceanWater_SetInitials: (23:54) SetInitials Script: (32:48) FX_OceanWater_SetGrid: (46:58) Outro: (47:55)
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