Short video going over how to apply pivot painter 2.0 to a megascans asset for use with unreal engine.
Asset used in this video:https://quixel.com/megascans/home?category=3D%20plant&category=ground%20cover&assetId=uchmfdyia
Shader I am using was adapted but the one found here will work well:https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-black-alder-early-access
Please msg here should there be any questions and if of use may well add more examples and other useful information on unreal.
Also I apologise for the poor sound quality :(