Back to Browse

Unreal Engine - Procedural Content Generation test

1.9K views
Mar 30, 2023
2:25

Some initial testing with the Procedural Content Generation(PCG) plugin in the 5.2 preview 1. First part is generating a forest inside the spline and some "road" splines that cuts paths in the forest and spawns some debris. Second part is spawning some rocks depending on the normal, so like spawn only on steep areas. Third part was testing to generate points on voxelized meshes. 00:00 Forest 01:40 Normal dependent 02:10 Voxelized meshes

Download

1 formats

Video Formats

360pmp49.9 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

Unreal Engine - Procedural Content Generation test | NatokHD