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Unreal Engine - Skeletal Mesh Tools for Rigid Surface Skin Binding Tutorial

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Jan 14, 2025
9:21

In the video, we are going to create a skeleton and assign skin weights for a camera crane model. The model is used to control its parts in the crane simulation. Bones are utilized to manipulate different parts of the mesh for actions such as rolling the wheels, turning columns, tilting, and extending beams, among others. We´ll walk you through the process of building the skeleton from scratch and assigning skin weights for these types of rigid surfaces. 0:00 Introduction to the goal 1:48 Introduction to a model to work with 4:12 Prepare view layout 5:34 Start a skeleton creation 10:05 Setup joints for wheels 17:57 timelapse of a creation of beams joints 18:25 review a created skeleton 19:28 skin weights 24:12 review assigned skin weights Technocrane repository on github - https://github.com/technocranes/technocrane-unreal Crane models in FBX - https://drive.google.com/drive/folders/1jS9jVM7PwWjiCd1iGeR3GpBMbp1Z2DnN

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Unreal Engine - Skeletal Mesh Tools for Rigid Surface Skin Binding Tutorial | NatokHD