This was an experiment with generating different tentacles with geometry scripting.
The idea was to be able to dress environments with these.
It first makes a spline that is somewhat content aware and sort of "walks" the environment in a random way with some settings. And then the geometry is generated from that.
Also showing some other building test in the end where a spline is used to outline the shape of a building.
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Unreal Engine - Tentacles with Geometry scripting | NatokHD