This tutorial video goes over how you can use a base actor class to share behaviours over different types of classes. This is a concept used in Object Orientated Programming Patterns. The base actor becomes a parent class and through inheritence, the child class gains the components. The example looks into assets that could be used for a platformer game.
The tutorial also covers some basic refactoring of your child classes.
Difficulty: Immediate.
Base project here:
https://github.com/ant1982/Coin-Pickup-Tutorial/tree/Inheritence
Unreal Engine version: 4.26
Track: Cytrax - Feelings (feat. Émilie Rachel) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/5ccnqkIbw4g
Free Download / Stream: http://ncs.io/Feelings
Lens Flare provided by "Footage Island"
https://www.youtube.com/c/footageisland/featured
Recorded in OBS Studio with HyperCast Quadcast using Nvidia Broadcast.
Audio cleaned up using Audacity.
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Unreal Engine Tutorial - Using a Base Actor Class For Shared Behaviours | NatokHD