Unreal Engine's Gameplay Ability System — Part 10: Combo Attack (Modular Ability)— Tutorial
⬇️ Download the full project files and support the channel: https://www.patreon.com/Alizoh 🎮 Welcome to Part 10 of the Unreal Engine Gameplay Ability System (GAS) tutorial series! ⚡ In this video, we build a 3 hit combo melee attack by creating a modular and reusable base melee attack ability! By the end of this tutorial, you’ll understand how to: ✔️ Build reusable ability base classes in GAS ✔️ Use configuration-driven design to simplify complexity ✔️ Extend abilities cleanly without rewriting code ✔️ Implement a responsive combo system that feels great to play ✨ Support the channel & get exclusive perks on Patreon: https://www.patreon.com/Alizoh 📚 Catch up on previous parts: Watch the full Gameplay Ability System series here → https://www.youtube.com/playlist?list=PLNwKK6OwH7eVaq19HBUEL3UnPAfbpcUSL 🤖 Join the Discord Community: https://discord.gg/AEnM4wvYzN Chapters: 00:00 What We'll Be Building 00:50 How Do We Create a Base ability? 06:08 How to Use the Base Ability? 07:38 The Axe Combo Ability 12:08 How to Use Anim Notifies for Combo Windows? 15:38 The Actual Combo Logic in the Ability 28:03 Creating a Reusable SendGameplayEvent on the Server 31:32 Next Up in Part 11 🚀 About the Series This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System: - Abilities, attributes, effects, gameplay tags & cues - Building modular & reusable abilities - Custom ability tasks and base ability classes - Handling multiplayer - Granting Ability Sets - Cooldowns, costs, and more... Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5. 🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series! #UnrealEngine #GameplayAbilitySystem #UnrealGAS #UnrealEngineTutorial #GameDev #MeleeCombat #AxeAttack
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