Update Notes for SuperRigging for Maya 5.10
Version: V5.1 Update date: 20260422 Update content: 1. Complete overhaul of the body shaping system: Supports adding poses, joints, BlendShape, and any skeletons such as ADV. It also natively supports UE. 2. New "Add Extra Model" feature: You can add any models such as hair, clothing, accessories, etc. to the body shaping system, which is fully compatible with the body shaping system functions. 3. Head shape modification logic upgrade: Supports simultaneous selection and editing of multiple expressions (such as eyes and four pouts), with real-time mirroring modifications, and individual expression edits do not interfere with each other. 4. Added support for neck contouring. 5. Added "Set Material" function: Assign Lambert material with topological mapping or DX11 material with dynamic mapping to all LODs with one click. 6. Optimize the synchronization between the LOD panel and the scene. 7. "Character modeling" allows for the creation of individual heads or bodies. 8. Fix the "Quick Create Preset" function. 9. Fix some bugs.
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