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Updating new Clients with World Status - Part 6 - LibGDX, NodeJS, Socket.IO Multiplayer Tutorial

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Dec 20, 2015
9:56

Creating Multiplayer Games with using LibGDX and NodeJS. Learn how to turn you game into a client that can connect to a back end server and communicate with other clients via network sockets through the library Socket.IO. We will discuss the creation of both the back end server and the game client as well as connecting them together into a fully functional multiplayer game! Source: https://github.com/BrentAureli/MultiplayerDemo Github: https://github.com/BrentAureli YouTube Channel: https://www.youtube.com/c/BrentAureli Facebook: https://www.facebook.com/BrentAureliYT/ Twitter: https://twitter.com/BrentAureli

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Updating new Clients with World Status - Part 6 - LibGDX, NodeJS, Socket.IO Multiplayer Tutorial | NatokHD