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USF4 - Comprehensive Cammy Guide

30.3K views
Dec 16, 2014
5:50

Index: 0:33 Part 1. Bread and butter Combo's that lead to the best oki 0:52 Part 2. Bread and butter setups 1:10 Part 3. Backthrow setups (safejumps) 2:49 Part 4. Combo into Ultra 3:52 Part 5. Corner game 4:43 Part 6. Option Selects 5:10 Part 7. Character Specific Combo's 5:22 Part 8. Extra's I know I missed a lot of character specific option selects (e.g. OS sweep, EX spiral/air throw against characters like Bison) and combo's (e.g. sako combo), but I didn't want the video to be any longer than it should. I also didn't show her basic BnB's, because they'll never lead to good oki. This video was made to take you from a Cammy that is just doing random divekicks to one that knows basic setups and some advanced tech. ==================================== 0:33 Part 1. Bread and butter Combo's that lead to the best oki Standing: cl.hp, far.hp xx HK.arrow (Plink with light punch) Works on everyone (standing) except: Cammy, Rose, Makoto, Juri, Sagat, Dan, Elena, and Poison Crouching: cl.hp, cr.mk xx HK.arrow ==================================== 0:52 Part 2. Bread and butter setups Crossup divekick: - Quickrise: heavy cannon strike (medium hits in front) - No Quickrise: after the heavy cannon strike, jump back and use medium cannon strike (light hits in front) NOTE: Timing varies per character. ==================================== 1:10 Part 3. Backthrow setups (safejumps) Universal setup after backthrow: Backthrow, walk forward until his head - whiff st.lk, jump really early HK Strike. DWU: Backthrow, walk forward until his head - whiff st.lk, st.lp, jump really early HK Strike. Crossup j.HP (whiff st.mk, j.hp) (if they crouch under it, use j.mp instead): - Akuma (Loses to U1) - Cody - Makoto (Can't divekick on DWU, use st.mk, st.lp, j.hp instead) - El Fuerte - Abel (walk forward a bit) - Chun Li (j.mp only - always block crossup for the safejump) - Guile (j.mp only) - Honda (j.hk works too) - Rolento (Loses to u2) - Elena Crossup j.hp #2 (walk forward a tiny bit, st.lp x2, j.hp) - Dudley - Dee Jay (Not safe - He can crouchblock + tripguard you) - T.Hawk (Loses to U2) - Sagat (j.mp only) - Gouken (j.mp only) - Gen (j.mp only. Not safe against EX upkicks) Shoto unblockable (walk forward tiny bit, st.mk, j.lk): (Can be autocorrect DP'd, but is really hard) - Ryu - Ken - Akuma (loses to U1) - E.Ryu - Viper (Loses to DP) - Rufus - Oni - Ibuki (don't walk forward a tiny bit) - Guy (don't walk forward a tiny bit - Not safe against EX Tatsu) Other unblockables: - Balrog: walk forward, whiff st.lp, st.lk, j.mp - Cammy: whiff st.mp, j.hk/j.lk - Ibuki: whiff st.hp, j.hp - Rufus: walk forward a tiny bit, whiff st.mk, j.hp - Viper: whiff cr.mp, EX Cannon Strike (on highest arc) Crossup for Sakura: - Dash forward, neutral jump, EX Cannon Strike (on highest arc) ==================================== 2:49 Part 4. Combo into Ultra cl.mp, cr.hp xx U1 (On counter-hit + crouching ONLY) works on: - Sakura - Cody - El Fuerte - Chun-Li - Vega - Gen - Decapre - Guile (cl.hp works too) - Fei Long (cl.hp is more consistent) - Rolento (cl.hp is more consistent) - Sagat (cl.hp only) - C.Viper (cl.hp only) - T.Hawk (cl.hp only) - Hakan (cl.hp only) - E.Honda (cl.hp only) EX TKCS, cr.hp xx U1: - Oni - Adon (Have to do the cr.hp fast) - Akuma (delay the cr.hp a little bit) - Chun-Li (Have to delay the cr.hp a lot. It whiffs completely if done too early) - Dhalsim (Have to delay the cr.hp a lot. It whiffs completely if done too early) - Balrog (Only works right next to him. Have to delay the cr.hp a little bit. It whiffs completely if done too early)) ==================================== 4:43 Part 6. Option Selects OS ultra (for backdash) DOESN'T work on: - El Fuerte - Poison - Cammy (has to be frame perfect) - Chun-Li (has to be frame perfect) - Rose (has to be frame perfect) - Vega (has to be frame perfect) ==================================== 5:10 Part 7. Character Specific Combo's Honda (crouching only): cl.hp, cr.mp, far.hp xx hk.arrow (after jump-in or EX Cannon Strike) Hugo (crouching only): cl.mp, cr.mp, far.hp xx hk.arrow (after jump-in or EX Cannon Strike) Bison (standing only): cl.hp, cr.hp, cr.mk xx mk.arrow (after jump-in or EX Cannon Strike) ==================================== Music: Cammy's Theme 8 Bit - Super Street Fighter 2 (by Bubly) https://www.youtube.com/watch?v=Ydmsa8GzOdk Special shoutout to Tariikz

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