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Using expressions to glitch paths - Tutorial 171: Glitch Paths

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Apr 12, 2019
17:02

How to use expressions to glitch paths in After Effects Project File: http://workbench.tv/tutorials/2019-04-12_GlitchPaths Patreon: http://patreon.com/workbench/ Merch: http://workbench.tv/products/merch/ Paypal: https://www.paypal.me/workbenchtv Social *********************************************************** Instagram: http://instagram.com/workbenchtv/ Twitter: https://twitter.com/workbench_tv Facebook: http://facebook.com/workbenchtv Twitch: http://twitch.tv/failbench/ In this week's After Effects tutorial, we're actually back in After Effects. I was talking to Mikey Borup (https://www.youtube.com/channel/UCxQJspG2USvbhKlMcbNLofQ) about messing with paths using expressions, and while he was working on something, I had an idea for something else. So we're going to explore glitching paths. The basic idea is to take paths and screw them up with code. Mikey had done something cool with messing with path resolution, using pointOnPath(). So I built glitchy text by rebuilding paths with different points. Then I started to move those points around, and ultimately I started adding in my own blocky glitches. Since we're just using paths, we can actually use any shape, so this isn't just limited to text. So experiment with different things. You can even add in path operations like the ones I mentioned from the Mo Better Blobs tutorial(http://workbench.tv/tutorials/2017-01-27_MoBetterBlobs/)—and make sure to read the text for an update. Code and further explanation is available on our site at the project file link above.

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