Back to Browse

Using Namespaces - Inventory System in Unity tutorial P15

7.1K views
Feb 11, 2022
6:53

I remember that for a long time I haven't understood why do we need namespaces. They certainly can save us from class name collisions. In addition to that they allow us to organize our code and to enforce low coupling (lightly) by requiring us to explicitly implement the namespace. Link to the tutorial https://youtu.be/xGNBjHG2Oss Learn to make 2d games in Unity: https://courses.sunnyvalleystudio.com/ GitHub files: https://github.com/SunnyValleyStudio/Unity-Inventory-system-using-SO-and-MVC Patreon end project files: https://www.patreon.com/posts/62105689 Assets used: https://github.com/sparklinlabs/superpowers-asset-packs https://paperhatlizard.itch.io/cryos-mini-gui Starter Project link: https://drive.google.com/file/d/10j_AmqBkjpO9uGjuUXEAgqJfGoOetAAW/view?usp=sharing Join the discord: https://discord.gg/RQEtYHz You can support me through Patreon: https://www.patreon.com/sunnyvalleystudio 00:00 Intro 00:41 Adding namespaces to a project 02:32 Move To Namespace refactoring 03:09 "Enforcing" low coupling

Download

0 formats

No download links available.

Using Namespaces - Inventory System in Unity tutorial P15 | NatokHD