I remember that for a long time I haven't understood why do we need namespaces. They certainly can save us from class name collisions. In addition to that they allow us to organize our code and to enforce low coupling (lightly) by requiring us to explicitly implement the namespace.
Link to the tutorial https://youtu.be/xGNBjHG2Oss
Learn to make 2d games in Unity:
https://courses.sunnyvalleystudio.com/
GitHub files: https://github.com/SunnyValleyStudio/Unity-Inventory-system-using-SO-and-MVC
Patreon end project files:
https://www.patreon.com/posts/62105689
Assets used:
https://github.com/sparklinlabs/superpowers-asset-packs
https://paperhatlizard.itch.io/cryos-mini-gui
Starter Project link: https://drive.google.com/file/d/10j_AmqBkjpO9uGjuUXEAgqJfGoOetAAW/view?usp=sharing
Join the discord:
https://discord.gg/RQEtYHz
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00:00 Intro
00:41 Adding namespaces to a project
02:32 Move To Namespace refactoring
03:09 "Enforcing" low coupling
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Using Namespaces - Inventory System in Unity tutorial P15 | NatokHD