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Using Render Passes in Action - Flame 2018.3 Update

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Feb 13, 2018
13:18

Level: Intermediate Recorded in: Autodesk Flame 2018.3 Update Download Media: http://areadownloads.autodesk.com/wdm/flamepremium/media/exr_render_pass_001.zip This video shows you how to use 3D render passes that have been rendered in a 3D application, such as Autodesk Maya or Autodesk 3Dsmax, and use them within the Flame's 3D compositor, Action. This includes post Z-depth blurring, motion blur, selective colour adjustments and selective highlight blooming. The benefit to you, is that even though these renders passes are flat 2D images, you can access the render pass data in Action and treat your 2D pixels as if they were still in 3D space. This includes using multi-channel GLSL Matchbox shaders for a variety of post processing effects. If you wish to follow along, you can download the 30-day Flame trial at http://www.autodesk.com/products/flame-family/free-trial or if you are in education, you can sign up for a free 3-year license at http://www.autodesk.com/education/free-software/flame For Additional Information, Feedback and Comments: Autodesk Area http://area.autodesk.com/learning/resource/flame Facebook http://www.facebook.com/AutodeskFlame Twitter @Autodesk_Flame #AutodeskFlame

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Using Render Passes in Action - Flame 2018.3 Update | NatokHD