Using TTS custom data in Dextrous
In this tutorial, I show you how to use TTS custom data (snap points) in Dextrous, but you could also use this same technique to grab any kind of data out of a TTS object (like scripting for example). This is a fairly advanced technique, but hopefully it opens up some deeper options for game designers out there. If you want to download VS Code you can get it here: https://code.visualstudio.com/download Happy designing! CHAPTERS 00:00 Introduction and vision 1:04 Add snap points to example card in TTS 1:52 Getting the snappoint data out of the card 4:53 Adding the TTS custom data to a Dextrous component 5:09 Exporting from Dextrous with the new custom data 6:02 Voila! Cards with snap points in TTS -------------------------------------------------------------- Dextrous: https://www.dextrous.com.au/ Our Discord: https://discord.gg/FSeSCCk9u2 Dextrous is an online card game design tool for making board game components including cards, boards and tokens. This is a tool made by designers, for designers, with a drag-and-drop editor and a focus on speed and flexibility. Print your designs to PDF, or quickly export to platforms like Tabletop Simulator so you can get your game ideas out of your head and onto the table as quickly as possible. Use our built-in template layouts or create your own to get a truly dextrous prototyping workflow that frees you up to focus on the fun stuff. --------------------------------------------------------------
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