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Vibe coding in Unity - Voxel world - test 1

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Apr 27, 2026
1:53

I was curious to test creating a project in Unity using only an agent to code absolutely everything. Having no knowledge of C#, I wanted to see if the AI ​​could translate everything I had in mind. A voxel world is certainly not original, but it requires a lot of optimization work to manage all the necessary data. For this project, I asked the AI ​​agent to do a lot: generate the world, create tools to generate texture atlases, generate all the JSON files (blocks, biomes, world, blueprints), create a tool to transfer data from magical voxels into blueprint generation (trees, for example), create a block editor, a biome editor, and so on. Water has its own physics, and blocks can emit light. The lighting system uses a light flood to simulate light bouncing. It's possible to modify the vertex color of blocks to add different hues. I created a shader to make the leaves of the trees move. There's still quite a bit of optimization to be done.

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Vibe coding in Unity - Voxel world - test 1 | NatokHD