Vision BASIC Game Programming Contest 2023 - Commodore 64 Compiler, Assembly and Machine Language
Please Like and Subscribe and Share!!!! And visit www.visionbasic.net ! It's time to show off your programming skills! I'm announcing the first official Vision BASIC "game programming contest"! Whether expert or beginner, you're invited to join in on the fun! The contest is already open and will run until the end of August of this year, 2023. The game you create MUST be written with Vision BASIC, but it can be fully BASIC, or fully machine language, or a mix of both. Feel free to use the add-on pack that comes with Vision BASIC or any of the add-on routines demonstrated in my videos. And for a more complete list of contest rules, tips and info, please visit VisionBASIC.FUN. If you have any questions about this contest, please send them to [email protected]. ------------------------------------------------------------------------------------------------------------------- If you don't know what Vision BASIC is, visit my website at www.VisionBASIC.net and watch the following videos: https://www.youtube.com/watch?v=ROR1NQE-2DY https://www.youtube.com/watch?v=14PaDKQQABY And down below is a description of what Vision BASIC is all about. ========================================================== Vision BASIC is a versatile BASIC compiler for the Commodore 64. Imagine blending together Simon's BASIC with the Blitz! compiler and an assembler all together into one program! But then imagine that it's even much better than that! The programs you create with Vision BASIC won't need a language extension (like Simon's BASIC on cartridge) in order to run when you are done making your programs! You can easily run your programs from within the editor instead of having to funnel your programs through a separate compiler in a completely separate process! And if you need an assembler, Vision BASIC doubles as one! Stick with BASIC, go with assembly language, or do both! Mix it up however you'd like! Over 100 new commands are added -- commands for sprites, characters, bitmaps, sound and even interrupts! Take that slow BASIC game you made that just never made the cut and try breathing new life into it by putting it in Vision BASIC's hands -- feel the raw power that machine language can provide without having to look at an endless and often confusing column of machine language instructions! But why keep reading -- just watch the video and see for yourself what Vision BASIC can do!
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