VS 2 Tutorial - Shader Editor
In this VS 2 tutorial, we take a deep dive into the Shader Editor and show you how to edit, customize, and prepare your own shaders for use in VS. Guided by Nuno’s avatar, this video explains how the Shader Editor works, how VS shaders are structured, and how you can safely modify existing shaders or create your own custom materials. You’ll learn how to clone factory shaders, understand the shader manifest, work with parameters, preview changes in real time, and define a default look for your shaders. This tutorial focuses on how the VS Shader Editor works, not on shader programming theory. If you want to go deeper into shader development, we also point you to useful resources and documentation. What you’ll learn: - How to access and use the VS Shader Editor - How to clone and edit factory shaders - How a VS shader is structured (manifest + code) - How to define and use shader parameters - How to preview shaders and troubleshoot errors - How to set default colors and parameter values Chapters: 00:00 - Intro 00:17 - Shader Editor 00:58 - User materials 01:18 - Cloning a shader 01:41 - Custom shader options 01:47 - Renaming shader 01:54 - Shader Editor panel overview 02:10 - Manifest section 02:25 - Shader identifier 02:43 - Defining parameters 03:04 - Code section 03:24 - Errors 03:44 - Parameters section 04:20 - Changing parameter's name 04:45 - Search function and font size 04:49 - Preview section 05:15 - Setting shader's default state 06:32 - Wrap up 🔗 VS Help & Shader Documentation: https://www.imaginando.pt/products/vs-visual-synthesizer/help/vs2/material-editor UUID Generator: https://www.uuidgenerator.net/ 🎨 We’d love to see what you create — feel free to share your shaders and visuals with us. Thanks for watching, and see you in the next VS tutorial!
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