Vulkan C++ Game Engine Development: Compiling GLM on Linux
Are you ready to take your Vulkan C++ game engine development to the next level? 🚀 In this video, I’ll show you how to compile GLM, the powerful open-source mathematics library, from its source code on Linux. Learn why turning GLM into a static library can: ✔️ Speed up your compile times ✔️ Optimize your binary sizes ✔️ Streamline your build process I’ll guide you step-by-step through: 👉 The benefits of compiling GLM as a static library 👉 Exploring GLM’s source code to understand type instantiation 👉 Using a custom script to automate dependency checks, CMake configuration, and compilation This tutorial is perfect for C++ developers diving into Vulkan or anyone looking to optimize their workflow. 🔗 Related Videos: Previous video: https://youtu.be/U3uHJm8sREg Playlist: https://www.youtube.com/playlist?list=PLicIds9WHKvZdG_5ZPKDdnAqBwnvJJJwl 📂 Batch Script Download: Find the script here: https://github.com/TheWolfAround/Compile-GLM-on-Linux 🔔 Subscribe for more C++, Vulkan, and game engine tutorials! 🐺 Join the pack today. Like, comment, and share your thoughts! #vulkan #cplusplus #GameDev #GameEngine #glm #crossplatform #cmake
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