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Vulkan C++ Game Engine Development: Compiling GLM on Windows | Boost Performance!

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Jan 9, 2025
3:35

Learn how to compile GLM, the essential C++ math library for graphics programming, into a static library on Windows! πŸš€ This tutorial covers: βœ… Automating the process with a batch script βœ… Using Ninja or Visual Studio generators βœ… Debug & Release build optimizations Whether you're building a Vulkan-powered game engine or need faster build times, this guide has you covered. Perfect for C++ developers working on large projects! πŸ“‚ Batch Script Download: Find the script here: https://github.com/TheWolfAround/Compile-GLM-on-Windows πŸ”— Related Videos: Previous video: https://youtu.be/dRIWmjpUiUg Playlist: https://www.youtube.com/playlist?list=PLicIds9WHKvZdG_5ZPKDdnAqBwnvJJJwl πŸš€ Subscribe for More: This is just the beginning of the Vulkan C++ Masterclass! We’re building a game engine from scratch using Vulkan. Join the pack by subscribing and hitting the notification bell to stay updated. πŸ‘‰ Like, comment, and subscribe to join the pack! 🐺 #Vulkan #Cplusplus #GameDev #GameEngine #GLM #TheWolfAround

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Vulkan C++ Game Engine Development: Compiling GLM on Windows | Boost Performance! | NatokHD