Mastering Graphics Programming with Vulkan book the main source of my education so far: https://books.google.co.uk/books/about/Mastering_Graphics_Programming_with_Vulk.html?id=IDCoEAAAQBAJ&redir_esc=y
Great starting Vulkan tutorial I completed before reading the book: https://vulkan-tutorial.com/
A vulkan tutorial I've been using here and there for extra help, it's moved advanced and free alternative to the book I'm using: https://vkguide.dev/
2:29 - Naught Dog GDC talk on threading: https://www.youtube.com/watch?v=HIVBhKj7gQU
2:38 - EnkiTS library: https://github.com/dougbinks/enkiTS
3:55 - Thread affinity tutorial: https://www.youtube.com/watch?v=95fFNzV4sd0
4:11 - Intels introductionary talk on task based threading: https://www.youtube.com/watch?v=1sAR3WHzJEM
4:17 - Bungie's talk GDC talk on threading: https://www.youtube.com/watch?v=v2Q_zHG3vqg
4:43 - Vulkan command buffers: https://docs.vulkan.org/spec/latest/chapters/cmdbuffers.html
5:56 - https://stackoverflow.com/questions/55272626/what-is-actually-a-queue-family-in-vulkan
5:56 - Vulkan queues: https://docs.vulkan.org/spec/latest/chapters/devsandqueues.html#devsandqueues-queues
7:08 - Vulkan command pools: https://docs.vulkan.org/spec/latest/chapters/cmdbuffers.html#commandbuffers-pools
8:35 - https://vkguide.dev/docs/chapter-5/memory_transfers/#transferring-memory
12:29 - Vulkan Renderpass talk: https://www.youtube.com/watch?v=yeKxsmlvvus