Water Texture in ThreeJS
HDR files are different from normal textures and can still be loaded in ThreeJS. High Dynamic Range image files are often useful for determining the light and dark areas of an image. Tools: - Blender default download: https://www.blender.org/download/ - Blender 3.4 download: https://download.blender.org/release/Blender3.4/ - Visual Studio Code: https://code.visualstudio.com/download -ThreeJS online editor: https://threejs.org/editor/ Project Code: - https://github.com/ClassOutside/ThreeJS_Water_Object Other Tutorials: - Export Blender to ThreeJS: https://youtu.be/_QmhpmZVZIU - Bundle with Webpack: https://youtu.be/ruN4fpibfMc Media: "Beach smple" (https://skfb.ly/6yTNY) by Epic_Tree_Store is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Water Normals JPG: https://github.com/mrdoob/three.js/blob/dev/examples/textures/waternormals.jpg If this was helpful, consider leaving a comment or supporting me on Ko-fi: https://ko-fi.com/classoutside
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