Back to Browse

Wave Function Collapse in Godot + Rust GDExtensions

3.8K views
Apr 30, 2025
23:47

This video demonstrates the use of the Wave Function Collapse algorithm in the Godot game engine. The algorithm is implemented in Rust and extends the TileMapLayer node in Godot using GDExtensions. Github repo: https://github.com/hsaikia/WaveFunctionCollapseGodot Assets : https://kenney.nl/assets/isometric-roads Godot-Rust book : https://godot-rust.github.io Learn-by-Example Discord : https://discord.gg/CP7FZ8Hp Music: Bensound Artist: TURNIQUE License code: TFV0BRAPBLCWOEIM --- Connect: - Learn-by-Example Discord : https://discord.gg/QYU5enNkgv - LinkedIn : https://www.linkedin.com/in/himangshu-saikia-phd-a4a4711b/ #wavefunctioncollapse #algorithm #godot #godot4 #godotengine #godottutorial #rust #gdextensions #gamedev #gamedesign

Download

1 formats

Video Formats

360pmp433.8 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

Wave Function Collapse in Godot + Rust GDExtensions | NatokHD