I'm still working on solving buoyant forces in upcoming WaveMaker v2 (previously known as 1.2) for #Unity3d with this new model of simulation. It's hard to keep this on CPU. I have to start using shaders to solve this problem. This is one of the problems of applying buoyant forces in a discrete medium. Find out more about WaveMaker here: http://wavemaker.lidia-martinez.com
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WaveMaker 2.0 DevLog - Buoyancy Discretization Problem | NatokHD