While waiting for the approval of v2.0, I'll release a new version right on time before v2.0 reaches the public. By changing all the buoyancy architecture from using Raytracing and using Unity native problematic raytracer to a completely custom Raymarching method, the aliasing and unstabilities on forces and volume occupancy has been completely removed. A 2x speedup in most of the cases.
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WaveMaker 2.1 DevLog : Buoyancy Aliasing and Unstability | NatokHD