Back to Browse

WebGL 2.0 : 044 : Ray to Triangle Intersection

3.5K views
Sep 28, 2017
47:11

We continue learning ray intersections by determining if the intersection point is within the range of a triangle that exists in our scene. We explore two different algorithm to achieve this goal, Edge Checking and Barycentric Coordinates. We step through the algorithms and visualize certain bits to try to understand how they work. ====================================================== GitHub :: https://github.com/sketchpunk/FunWithWebGL2 Patreon :: https://www.patreon.com/sketchpunk Tumblr :: http://sketchpunklabs.tumblr.com/

Download

1 formats

Video Formats

360pmp480.3 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

WebGL 2.0 : 044 : Ray to Triangle Intersection | NatokHD