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WebGL2 : 117 : Arc Circle IK Solver

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Oct 8, 2018
1:14:04

Continuing procedural animations with inverse kinematics, we explore a solver I put together that arcs the bones towards the target. The distance will determine if the bones will be rotated on an arc or more like a circle. This is great for tentacles or whatever else you can come up with. This is the second of 4 solvers that will be part of our ubisoft's recreation of IK Rigs. ====================================================== GitHub :: https://github.com/sketchpunk/FunWithWebGL2 Patreon :: https://www.patreon.com/sketchpunk Twitter :: https://twitter.com/SketchpunkLabs Tumblr :: http://sketchpunklabs.tumblr.com/

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WebGL2 : 117 : Arc Circle IK Solver | NatokHD