This session is all about how you can use the physics feature in the Unity editor to create fun gameplay interactions.
For the post-webinar discussion join us on Discord: https://discord.gg/7FuWhmy
00:00 Introduction
00:50 Physics Components
20:00 Interactions
30:00 Examples
35:25 Fixed and Hinge Joint (Windmills)
41:45 Spring Joint (Slingshot)
48:55 Configurable Joint (Dummy)
50:51 Joints connected in chain (Wrecking ball)
58:10 Ragdoll