What I learned from Making DockerMaster [DEVLOG]
Today I talk about my creative journey making DockerMaster, a tetris-inspired arcade game for Playdate about picking, packing and shipping containers safely and as fast as you can! Buy DockerMaster on Playdate's Catalog : https://play.date/games/dockermaster/ Visit my website : https://oxey405.com Or my Bluesky : https://bsky.app/profile/oxey405.com Resources : Playdate Squad Server: https://discord.com/invite/zFKagQ2 LuaCATS: https://luals.github.io/wiki/annotations/ Playdate LuaCATS: https://luals.github.io/wiki/annotations/ Playdate SDK: https://play.date/dev/ Tutorial series: From @SquidGodDev https://youtube.com/playlist?list=PLlMPQvEA0GZPOuKJyhSr3Ra0vrpCiBTnb From @franchovy https://youtube.com/playlist?list=PLOwxD0-Wm6RxpebFlh_-SgcTkBwLTUEN- Tools used for the video: - Audacity - KDenlive - Inkscape Tools used for DockerMaster - VSCode (configured with the lua language server and many extensions...) - Aseprite - jfxr - Jummbox - LaSonothèque.fr Chapters: 0:00 Where I've been 1:08 How did we get heere? 2:12 Designing a complex game mechanic 4:08 Design mistakes and regrets 5:38 Some tips and tricks for game-devs 7:10 Sound Design (it involves programming) 8:48 Game feel - making the game feel good 10:22 Coding & Optimization tips 16:26 Closing thoughts Oxey405 (https://oxey405.com)
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