Today, we're doing something a little different, yet familiar: revisiting the Five Nights at Freddy's series to discuss what made it so effective, how it has changed, and then discuss an alternate path for its direction: Going over a game concept that could have taken us from the Clickteam era into the modern horror landscape, while keeping the core of the original three or four games alive. Spend another Five Nights with me as we discuss what the series could have been...
- Stream 'Five Nights Song': https://open.spotify.com/track/1pm5CF2bNjWfWZ3ZELqTlT?si=32a158fd8cd643c8
• SOURCES: https://docs.google.com/document/d/1-nDVirmibsiabQoFkliDLpUJWtqpUcwMXTmiv-bDU-o/edit?usp=sharing
• PATREON: https://www.patreon.com/saganhawkes
• SPOTIFY: https://open.spotify.com/artist/3tYN0aD5MYboKohIw2lsdx
Second Channel
https://www.youtube.com/channel/UCoxDtkNE2-aAS31762rTRPA
Opening: (0:00)
Evolution of FNaF: (3:54)
Gameplay: (8:55)
Atmosphere, Visuals, & Sound: (22:34)
Storytelling: (35:36)
Marketing: (45:17)
Ending: (47:23)