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Wireframe Shader – Houdini Tutorial

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Dec 14, 2019
7:21

Create a custom wireframe shader in SideFX Houdini using VEX. For a wireframe shader with consistent line widths, we first create a primitive attribute that contains all point positions. Then inside a shader we choose point pairs for ptlined() to determine the shortest distance to the shading position to be checked against a custom wire width. https://forums.odforce.net/topic/32128-wireframe-and-uv-distortion-with-mantra/?tab=comments#comment-205164

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Wireframe Shader – Houdini Tutorial | NatokHD