Create a custom wireframe shader in SideFX Houdini using VEX.
For a wireframe shader with consistent line widths, we first create a primitive attribute that contains all point positions. Then inside a shader we choose point pairs for ptlined() to determine the shortest distance to the shading position to be checked against a custom wire width.
https://forums.odforce.net/topic/32128-wireframe-and-uv-distortion-with-mantra/?tab=comments#comment-205164