Wireless redstone in vanilla Minecraft
Built up a wireless redstone concept with help from RedCMD RedCMDs channel: https://www.youtube.com/channel/UCttumjETiuppzg3AbeJvUOw Works on tile tick limit. The sender can be built anywhere in the same dimension as the receivers and one sender will send signals to all receivers in the same dimension when activated. The sand tower schedules tile ticks on the sand blocks and causes a 65 536 tile tick scheduling that results in the game delaying the observer detectors to be pushed to the next game tick. That is then detected in the receivers that are active and ticking in the same dimension. As pointed out in the comments by Mushushu water flowing can also be used. Look at image for water concept as an alternative to sand if sand isn't as abundant, given 20 double chests of sand is needed for the sand tower. Scheduling is however vital so the first observers needs to be scheduled with a repeater. Sand towers however are far more lag efficient. https://gyazo.com/d830d1e06fc8899b5f48e1a3a9e0daf5
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