Witch's Phial | Grave/Digger Animation
[Description] During the early stages of the Whispering Caverns Campaign, a sudden change in temperatures covered the sector in thick mist. Bandits have capitalized on this, with attacks becoming rampant on areas in between compounds and fronts recently, particularly this group simply known as the "Witch's Phials". An egregious group of savages, seen terrorizing everyone in sight, disregarding what faction they're ravaging from. Virtually any encounter with them is left in abysmal condition, the bandits gone by the time reinforcements arrive. The sly contractors from hell are strenuous to track, let alone find at all. Unfortunately, a few Imperialist platoons, mostly comprised of Conscripts and Soldats, are passing through the said areas. May the Queen be with them. ~~Thanks to these guys!~~ - Archeximus/Red - Creator for G/D! Also for allowing the asset packs to be availiable in the first place, thx u. - Jetstream Junction - I took them clothings and combined it with the bandit outfit! - captainwoodlegs - Creator of whizzbang, and cameo'd as a whizzbang plush! (as an apology for cancelling the whizzbang animation, sry chez guy) - Community - For clarifications and lore discussions. == VOICE ACTORS == - Annonymous as Witch "Anne" - Selene Tamako as Officer "Rose" - Jordan & Selene Tamako as Medic "Delms" - Nex as Infantry "Poly" - Migzter6 as Rook "Ryker" - Milshi as Witch's Lackey "Lenora" - dan2. as Witch's Lackey "Wicker" - Recker as Mortician "Loctus" - KaiserNilbog as Mortician "Mike" - Kill as Scout "Lauchlan" - Taskforce_4 as Infantry "Constance" - DoubtitAll as Sniper "Fenton" - Feirrum as Infantry "Lucy" - Milkcarton as Infantry "Jowan" - 🎅 Jolly🎄NOOB 🎁 as Armsman "Ward" - Sjnzrd3 as Sniper "Fugo" - Recker as Infantry "Rogers" - Annonymous as Misc. Extra Lines. ================== ~~If you're somehow not here, or needs correction, DM me pls~~ [Technical stuff & Misc] This animation took like 4 months to make, it's another experimentation of what I can be capable off... Which is dialogue scenes and how to make it less boring via body language, especially since they don't have faces. It's also suppose to be a test on how I would do for G/D, whether I should continue the main project or not because I'm still a solo animator, 90% of everything I do is by me. This is also the first time I've directed voice acting in a large scale, I wanna try to improve on that one before attempting more animations dedicated to voice acting. If you have thoughts of voice acting for me, just know that I prefer those who are willing to yell or scream, as some of my animations revolve around action and stuff, there's not really much casual animations I would do. Considering that most of the voice actors are just people who volunteered from one advertisement, I think the overall voice acting in the animation is decent. It was also suppose to only be the interrogation scene, but I became a bit more ambitious and added 4+ more minutes of animation. I feel like some parts are lacking, sorry in advance about it, I poured a lot into the animation that I neglected to do some other parts. I've tried focusing on optimization so that it wouldn't lag, as well as it's also because the editing process became such a tedious task with over 1000 audio files inside, which means that some parts are intentionally overlooked for my own good, sorry. For the G/D community, this animation is just a showcase of bandits, as... you don't really see much bandit content except for the tutorial and stuff. Especially with the popularity with bandits, they're pretty much so obscure by the majority, that even Solace has more recognition than them. For the Deepwoken community, the chances of me animating for it at this point is kinda low... Plus I now have ambitions to try do animations about other games that I also like, I don't want to stay on want game only and expect for the best. Another is the game itself is changing to something that I can't handle much, as I'm the type of person to rather animate games that are similar or identical to the games artstyle and setup. It's also because I fear about the random lore changes that can jeopardize my storyline. If you have any constructive criticism, I'm willing to listen in to some of them. I already know some problems, but there might be some things that I didn't notice, just don't be mean. That's all, thank you all!
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