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WPF Viewport 3D - Creating simple 3D geometry Pt. 1

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Aug 30, 2021
17:10

Greetings all. This video is a soft-reboot/continuation of my videos looking at the Win32 Viewport3D namespace. The series will explore creating simple 3D geometry, texturing and the potential use-cases of Viewport3D for development. I'm also working on a separate but not-too-dissimilar series on Direct X 11 for UWP, so stay tuned for that! [Source code for simple 'pyramid' VP3D project] https://github.com/WillsTJ/ViewPort3D_source_file_resources.git References: [MSDN Viewport3D] - https://docs.microsoft.com/en-us/dotnet/api/system.windows.controls.viewport3d?view=net-5.0 [Perspective Camera, MSDN] - https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.media3d.perspectivecamera?view=net-5.0 [Indicies & Verticies] Introduction to 3d Game Programming with Direct X 11, by Frank D. Luna, p.156 & p.152 - https://www.google.co.uk/books/edition/Introduction_to_3D_Game_Programming_with/SqKLpwAACAAJ?hl=en [3D Graphics Overview, MSDN] - https://docs.microsoft.com/en-us/dotnet/desktop/wpf/graphics-multimedia/3-d-graphics-overview?view=netframeworkdesktop-4.8 LinkedIn: Williams Teddy-Jimoh

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WPF Viewport 3D - Creating simple 3D geometry Pt. 1 | NatokHD