A quick demo of my progress in making Xevious in Unity. Woah that background music is annoying :) Lots of new enemy types and some interesting animation problems to solve. Overall it's still going well but there are a few of bugs to clean up. I changed the bomb mechanism, mistake, when the new moving ground target was introduced I realised it. Also some of the ground targets are too close together, I need to create a better visualizer for the level designer.