Y6T2 - Microsoft MakeCode Arcade - Pt1 game space and player control
Part 1: Player Movement, Cameras & Tile Maps (MakeCode Arcade) Description: Welcome to Part 1 of our game design project! In this lesson, Mr. Glenn guides you through the foundational steps of building the Digital Inspection Bureau game. We are focusing on setting up the "Game Space"—getting your character to appear, move, and collide with walls correctly. 📝 LESSON CHECKLIST: Browser Tip: iPad users, please use Safari (not Edge) to avoid glitches. Login: Sign in with your Microsoft Account to save your work (Google logins may lose progress!). Template: Make sure you are using the "Digital Media Investigation - Blank" project link in the chat. ⏱️ VIDEO CHAPTERS: 0:00 - Intro & Teacher Notes 1:15 - Important: Browser & Login Settings 2:30 - Selecting your Sprite (UA, UB, or UG) 3:10 - Adding Player Movement (Controller) 3:45 - Adding the Camera (Follow Sprite) 4:30 - Setting up the Tile Map & Background 5:15 - Creating "Walls" (Collision Boundaries) 6:30 - Extension: Speed Variables 🎯 GOAL FOR TODAY: By the end of this session, you should have a character that moves smoothly across a background but stops when it hits a wall. #MakeCodeArcade #GameDesign #CodingTutorial #STEM
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