In this tutorial, we will breakdown and go over 4 major areas of optimization for Texture related performance in Game Development. We will discuss what the areas are used for in the rendering pipeline and what we do to help with performance for those areas.
Here is a link to my Shader Material Course Video for Unreal Engine:
Artstation: https://artstn.co/m/eb3w6
Gumroad: https://hughchew.gumroad.com/l/rxnwh
0:00 - 0:34 Introduction
0:35 - 02:27 Performance Area Overview
02:28 - 04:53 VRAM
04:54 - 10:45 Texture Compression
10:46 - 13:28 GPU (Texture Sampling)
13:29 - 16:34 Texture Channel Packing
16:35 - 18:49 Draw Calls
18:50 - 21:05 Texture Streaming & Mip Maps
21:06 - 21:59 Rendering Pipeline Simplified
22:00 - 25:26 Performance Review
25:27 - 34:18 UE5 Compression Demo
34:19 - 34:53 Ending Card